Which means pushing into an industrial empire is practically suicide, but further industrial armies are away from resources, the more difficult it will be to reinforce. So only a few cities will be capable of producing units. ![]() They will need nitric acid (and maybe sulfur) for light unit, and coal for heavy units. Units should be powerful but can only be produced with specific resources. T2 cavalry are almost always better than T1 units because they are more mobile and stronger. After taking the oath of command, he quells the rebellion at Brisska Province with the. Humans also have a racial governance that gives them more XP gain. The Commonwealth Campaign follows the Human Dreadnought Edward Portsmith. I think the great weakness of industrial armies is the need for extensive logistics. The human cavalry unit has the 'evolve' ability, which allows it to become a T3 knight on gold medal. ![]() It would be OP, but "magic counter guns" wouldn't as an argument work because magic counter swords too. In such an army, everyone should be able to use a bit of magic, even rank and file soldiers who are not specialist. Rotations- Juggernaughts start combat with their mortars on cooldown. Also, they can toss nets and use a blunderbuss, but those are minor in comparison to what they can do with machines. For evidence, in the real world the first literate soldiers were from the industrial era. Shaithias The Engineer The engineer is a useful unit that when properly utilized doubles the firepower output of a dreadnought's juggernaut's and cannons. Which leave more time to study tactics and magic. ![]() Industrial agriculture free more people to work as professional soldiers, and guns arguably require less training than sword and bows, It can even be argued that gunpowder armies can employee more magic. Gunpowder armies can also employee magic.
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